Lefkard Wiki

__INDEX__

Welcome to the Lefkard Wiki
Private page for roleplaying game ideas loosely based on D&D. To be used as house rules.

Contents
Resources

Rules

Classes

Feats

Combat Options

Vulnerabilities

Spells

Introduction
5th ed is simple and fun. Has the favour of classic D&D. Reasonable overall balance which was never the case in earlier editions. Glad it is not exact equivalence. I'm a big fan. However it still could do with a lot of improvements. I don't mind specialist options, but there are still a large portion of options which are too weak and are always inferior. These need to be fixed so PCs play 90% of the options not just 50%. Poor options hide good options and just waste everyone's time.

Too many major abilities are concentrated at lower class levels

Not enough no magic classes. Giving most no magic classes a caster option was good, but it should have been an option. It does work great for paladins but I don't like how it applies to rangers. 5th ed rangers are too fiddly with their spells, 5th ed barbarians are best as tanks which is just the wrong flavour. Many players can't be bothered with the resource management of a caster. They need good options.

Not enough options or feats in general. Some mechanical options are supported, many are not. Different weapons should mean something.

Too many monsters are resistant to non magical weapons, which is just boring, and compleletey irrelevant when the players get magical weapons. Real vulnerabilities and invulnerabilities would be nice. The players should be rewarded for thinking.

Some new classes like pathfinder Summoner, Artificer. Warden and Warlord could do with new implementations.

Too many Druid spells are concentration. That OK on a spell by spell basis, but is not great overall.

Saving throw DCs go up slowly, other saving throws should go up too.

Stat progression has an impact. Dex is very important.

ACs are supposed to be lower than other editions. But they haven't done enough to level the options. ACs can get too high for PCs. Lets face it a PC in +3 plate with a +3 shield and a +1 ring of protection is AC27 and is only hit on a natural 20 by the horde and ACs can get a lot higher than that.

As a GM I hate rerolling 1s and 2s on a dice type ability. Its just too slow. Complex formulaically when playing on line

Finally I need to promise myself to only change what needs to be changed, minor things should just be left alone.